![]() ![]() The Excel version has prettier formatting and useful things like showing which skills have the highest average proc rate for each class.Īlso remember that many skills hit more often than others, and so they proc more often. For this reason, the download to the Excel version is at the top of every class's page on the sheet. This is a Google Doc spreadsheet, so it is limited in features. The spreadsheet contains every proc coefficient in the game even damage over time (DOT) proc coefficients for skills like a Wizard's Meteor, and proc coefficients for the Monk's skills with multiple hits like Deadly Reach. Chance of a skill effect triggering = Proc Coefficient of skill used (no fancy math here) Using Multishot, Suppression Fire with a Windforce with 45% Knockback = 7.43% chance to knockback (0.45x0.165x100=7.43) Chance of an item effect triggering = (Shown effect rate)x(Proc Coefficient of skill used) The Demon Hunter gains 80 Life on Hit (100*0.8=80). A Demon Hunter with a 100 Life on Hit bow attacks a Zombie with Entangling Shot (proc coefficient of 0.8). Life gained from LoH = (Total LoH on gear)x(Proc Coefficient of skill used) The higher the PC, the more Life on Hit gained or the higher the chance to trigger a special effect. ![]() ![]() Proc Coefficients (PCs) can more or less be thought of as chance rates. Įvery skill has an underlying "proc coefficient" that controls how special effects like Life on Hit play out in game. Quote from Wyatt Chang » For players who may not know what proc coefficients are: they affect how effectively a skill triggers procs (or effects that have a small chance to activate). ![]()
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